Copyright (C) 2009-2021 Free Software Foundation, Inc Author: Toby Cubitt Emacs has a powerful undo system. Unlike the standard undo/redo system in most software, it allows you to recover *any* past state of a buffer (whereas the standard undo/redo system can lose past states as soon as you redo). However, this power comes at a price: many people find Emacs' undo system confusing and difficult to use, spawning a number of packages that replace it with the less powerful but more intuitive undo/redo system. Both the loss of data with standard undo/redo, and the confusion of Emacs' undo, stem from trying to treat undo history as a linear sequence of changes. It's not. The `undo-tree-mode' provided by this package replaces Emacs' undo system with a system that treats undo history as what it is: a branching tree of changes. This simple idea allows the more intuitive behaviour of the standard undo/redo system to be combined with the power of never losing any history. An added side bonus is that undo history can in some cases be stored more efficiently, allowing more changes to accumulate before Emacs starts discarding history. The only downside to this more advanced yet simpler undo system is that it was inspired by Vim. But, after all, most successful religions steal the best ideas from their competitors! Installation ============ This package has only been tested with Emacs versions 24 and CVS. It should work in Emacs versions 22 and 23 too, but will not work without modifications in earlier versions of Emacs. To install `undo-tree-mode', make sure this file is saved in a directory in your `load-path', and add the line: (require 'undo-tree) to your .emacs file. Byte-compiling undo-tree.el is recommended (e.g. using "M-x byte-compile-file" from within emacs). If you want to replace the standard Emacs' undo system with the `undo-tree-mode' system in all buffers, you can enable it globally by adding: (global-undo-tree-mode) to your .emacs file. Quick-Start =========== If you're the kind of person who likes to jump in the car and drive, without bothering to first figure out whether the button on the left dips the headlights or operates the ejector seat (after all, you'll soon figure it out when you push it), then here's the minimum you need to know: `undo-tree-mode' and `global-undo-tree-mode' Enable undo-tree mode (either in the current buffer or globally). C-_ C-/ (`undo-tree-undo') Undo changes. M-_ C-? (`undo-tree-redo') Redo changes. `undo-tree-switch-branch' Switch undo-tree branch. (What does this mean? Better press the button and see!) C-x u (`undo-tree-visualize') Visualize the undo tree. (Better try pressing this button too!) C-x r u (`undo-tree-save-state-to-register') Save current buffer state to register. C-x r U (`undo-tree-restore-state-from-register') Restore buffer state from register. In the undo-tree visualizer: p C-p (`undo-tree-visualize-undo') Undo changes. n C-n (`undo-tree-visualize-redo') Redo changes. b C-b (`undo-tree-visualize-switch-branch-left') Switch to previous undo-tree branch. f C-f (`undo-tree-visualize-switch-branch-right') Switch to next undo-tree branch. C- M-{ (`undo-tree-visualize-undo-to-x') Undo changes up to last branch point. C- M-} (`undo-tree-visualize-redo-to-x') Redo changes down to next branch point. n C-n (`undo-tree-visualize-redo') Redo changes. (`undo-tree-visualizer-mouse-set') Set state to node at mouse click. t (`undo-tree-visualizer-toggle-timestamps') Toggle display of time-stamps. d (`undo-tree-visualizer-toggle-diff') Toggle diff display. s (`undo-tree-visualizer-selection-mode') Toggle keyboard selection mode. q (`undo-tree-visualizer-quit') Quit undo-tree-visualizer. C-q (`undo-tree-visualizer-abort') Abort undo-tree-visualizer. , < Scroll left. . > Scroll right. M-v Scroll up. C-v Scroll down. In visualizer selection mode: p C-p (`undo-tree-visualizer-select-previous') Select previous node. n C-n (`undo-tree-visualizer-select-next') Select next node. b C-b (`undo-tree-visualizer-select-left') Select left sibling node. f C-f (`undo-tree-visualizer-select-right') Select right sibling node. M-v Select node 10 above. C-v Select node 10 below. (`undo-tree-visualizer-set') Set state to selected node and exit selection mode. s (`undo-tree-visualizer-mode') Exit selection mode. t (`undo-tree-visualizer-toggle-timestamps') Toggle display of time-stamps. d (`undo-tree-visualizer-toggle-diff') Toggle diff display. q (`undo-tree-visualizer-quit') Quit undo-tree-visualizer. C-q (`undo-tree-visualizer-abort') Abort undo-tree-visualizer. , < Scroll left. . > Scroll right. Persistent undo history: Note: Requires Emacs version 24.3 or higher. `undo-tree-auto-save-history' (variable) automatically save and restore undo-tree history along with buffer (disabled by default) `undo-tree-save-history' (command) manually save undo history to file `undo-tree-load-history' (command) manually load undo history from file Compressing undo history: Undo history files cannot grow beyond the maximum undo tree size, which is limited by `undo-limit', `undo-strong-limit' and `undo-outer-limit'. Nevertheless, undo history files can grow quite large. If you want to automatically compress undo history, add the following advice to your .emacs file (replacing ".gz" with the filename extension of your favourite compression algorithm): (defadvice undo-tree-make-history-save-file-name (after undo-tree activate) (setq ad-return-value (concat ad-return-value ".gz"))) Undo Systems ============ To understand the different undo systems, it's easiest to consider an example. Imagine you make a few edits in a buffer. As you edit, you accumulate a history of changes, which we might visualize as a string of past buffer states, growing downwards: o (initial buffer state) | | o (first edit) | | o (second edit) | | x (current buffer state) Now imagine that you undo the last two changes. We can visualize this as rewinding the current state back two steps: o (initial buffer state) | | x (current buffer state) | | o | | o However, this isn't a good representation of what Emacs' undo system does. Instead, it treats the undos as *new* changes to the buffer, and adds them to the history: o (initial buffer state) | | o (first edit) | | o (second edit) | | x (buffer state before undo) | | o (first undo) | | x (second undo) Actually, since the buffer returns to a previous state after an undo, perhaps a better way to visualize it is to imagine the string of changes turning back on itself: (initial buffer state) o | | (first edit) o x (second undo) | | | | (second edit) o o (first undo) | / |/ o (buffer state before undo) Treating undos as new changes might seem a strange thing to do. But the advantage becomes clear as soon as we imagine what happens when you edit the buffer again. Since you've undone a couple of changes, new edits will branch off from the buffer state that you've rewound to. Conceptually, it looks like this: o (initial buffer state) | | o |\ | \ o x (new edit) | | o The standard undo/redo system only lets you go backwards and forwards linearly. So as soon as you make that new edit, it discards the old branch. Emacs' undo just keeps adding changes to the end of the string. So the undo history in the two systems now looks like this: Undo/Redo: Emacs' undo o o | | | | o o o .\ | |\ . \ | | \ . x (new edit) o o | (discarded . | / | branch) . |/ | . o | | | x (new edit) Now, what if you change your mind about those undos, and decide you did like those other changes you'd made after all? With the standard undo/redo system, you're lost. There's no way to recover them, because that branch was discarded when you made the new edit. However, in Emacs' undo system, those old buffer states are still there in the undo history. You just have to rewind back through the new edit, and back through the changes made by the undos, until you reach them. Of course, since Emacs treats undos (even undos of undos!) as new changes, you're really weaving backwards and forwards through the history, all the time adding new changes to the end of the string as you go: o | | o o o (undo new edit) | |\ |\ | | \ | \ o o | | o (undo the undo) | / | | | |/ | | | (trying to get o | | x (undo the undo) to this state) | / |/ o So far, this is still reasonably intuitive to use. It doesn't behave so differently to standard undo/redo, except that by going back far enough you can access changes that would be lost in standard undo/redo. However, imagine that after undoing as just described, you decide you actually want to rewind right back to the initial state. If you're lucky, and haven't invoked any command since the last undo, you can just keep on undoing until you get back to the start: (trying to get o x (got there!) to this state) | | | | o o o o (keep undoing) | |\ |\ | | | \ | \ | o o | | o o (keep undoing) | / | | | / |/ | | |/ (already undid o | | o (got this far) to this state) | / |/ o But if you're unlucky, and you happen to have moved the point (say) after getting to the state labelled "got this far", then you've "broken the undo chain". Hold on to something solid, because things are about to get hairy. If you try to undo now, Emacs thinks you're trying to undo the undos! So to get back to the initial state you now have to rewind through *all* the changes, including the undos you just did: (trying to get o x (finally got there!) to this state) | | | | o o o o o o | |\ |\ |\ |\ | | | \ | \ | \ | \ | o o | | o o o | o o | / | | | / | | | / |/ | | |/ | | |/ (already undid o | | o<. | | o to this state) | / : | / |/ : |/ o : o : (got this far, but broke the undo chain) Confused? In practice you can just hold down the undo key until you reach the buffer state that you want. But whatever you do, don't move around in the buffer to *check* that you've got back to where you want! Because you'll break the undo chain, and then you'll have to traverse the entire string of undos again, just to get back to the point at which you broke the chain. Undo-in-region and commands such as `undo-only' help to make using Emacs' undo a little easier, but nonetheless it remains confusing for many people. So what does `undo-tree-mode' do? Remember the diagram we drew to represent the history we've been discussing (make a few edits, undo a couple of them, and edit again)? The diagram that conceptually represented our undo history, before we started discussing specific undo systems? It looked like this: o (initial buffer state) | | o |\ | \ o x (current state) | | o Well, that's *exactly* what the undo history looks like to `undo-tree-mode'. It doesn't discard the old branch (as standard undo/redo does), nor does it treat undos as new changes to be added to the end of a linear string of buffer states (as Emacs' undo does). It just keeps track of the tree of branching changes that make up the entire undo history. If you undo from this point, you'll rewind back up the tree to the previous state: o | | x (undo) |\ | \ o o | | o If you were to undo again, you'd rewind back to the initial state. If on the other hand you redo the change, you'll end up back at the bottom of the most recent branch: o (undo takes you here) | | o (start here) |\ | \ o x (redo takes you here) | | o So far, this is just like the standard undo/redo system. But what if you want to return to a buffer state located on a previous branch of the history? Since `undo-tree-mode' keeps the entire history, you simply need to tell it to switch to a different branch, and then redo the changes you want: o | | o (start here, but switch |\ to the other branch) | \ (redo) o o | | (redo) x Now you're on the other branch, if you undo and redo changes you'll stay on that branch, moving up and down through the buffer states located on that branch. Until you decide to switch branches again, of course. Real undo trees might have multiple branches and sub-branches: o ____|______ / \ o o ____|__ __| / | \ / \ o o o o x | | / \ / \ o o o o Trying to imagine what Emacs' undo would do as you move about such a tree will likely frazzle your brain circuits! But in `undo-tree-mode', you're just moving around this undo history tree. Most of the time, you'll probably only need to stay on the most recent branch, in which case it behaves like standard undo/redo, and is just as simple to understand. But if you ever need to recover a buffer state on a different branch, the possibility of switching between branches and accessing the full undo history is still there. The Undo-Tree Visualizer ======================== Actually, it gets better. You don't have to imagine all these tree diagrams, because `undo-tree-mode' includes an undo-tree visualizer which draws them for you! In fact, it draws even better diagrams: it highlights the node representing the current buffer state, it highlights the current branch, and you can toggle the display of time-stamps (by hitting "t") and a diff of the undo changes (by hitting "d"). (There's one other tiny difference: the visualizer puts the most recent branch on the left rather than the right.) Bring up the undo tree visualizer whenever you want by hitting "C-x u". In the visualizer, the usual keys for moving up and down a buffer instead move up and down the undo history tree (e.g. the up and down arrow keys, or "C-n" and "C-p"). The state of the "parent" buffer (the buffer whose undo history you are visualizing) is updated as you move around the undo tree in the visualizer. If you reach a branch point in the visualizer, the usual keys for moving forward and backward in a buffer instead switch branch (e.g. the left and right arrow keys, or "C-f" and "C-b"). Clicking with the mouse on any node in the visualizer will take you directly to that node, resetting the state of the parent buffer to the state represented by that node. You can also select nodes directly using the keyboard, by hitting "s" to toggle selection mode. The usual motion keys now allow you to move around the tree without changing the parent buffer. Hitting will reset the state of the parent buffer to the state represented by the currently selected node. It can be useful to see how long ago the parent buffer was in the state represented by a particular node in the visualizer. Hitting "t" in the visualizer toggles the display of time-stamps for all the nodes. (Note that, because of the way `undo-tree-mode' works, these time-stamps may be somewhat later than the true times, especially if it's been a long time since you last undid any changes.) To get some idea of what changes are represented by a given node in the tree, it can be useful to see a diff of the changes. Hit "d" in the visualizer to toggle a diff display. This normally displays a diff between the current state and the previous one, i.e. it shows you the changes that will be applied if you undo (move up the tree). However, the diff display really comes into its own in the visualizer's selection mode (see above), where it instead shows a diff between the current state and the currently selected state, i.e. it shows you the changes that will be applied if you reset to the selected state. (Note that the diff is generated by the Emacs `diff' command, and is displayed using `diff-mode'. See the corresponding customization groups if you want to customize the diff display.) Finally, hitting "q" will quit the visualizer, leaving the parent buffer in whatever state you ended at. Hitting "C-q" will abort the visualizer, returning the parent buffer to whatever state it was originally in when the visualizer was . Undo-in-Region ============== Emacs allows a very useful and powerful method of undoing only selected changes: when a region is active, only changes that affect the text within that region will be undone. With the standard Emacs undo system, changes produced by undoing-in-region naturally get added onto the end of the linear undo history: o | | x (second undo-in-region) o | | | | o (first undo-in-region) o | | / |/ o You can of course redo these undos-in-region as usual, by undoing the undos: o | | o_ o | \ | | | | o o (undo the undo-in-region) o | | | / | |/ | o x (undo the undo-in-region) In `undo-tree-mode', undo-in-region works similarly: when there's an active region, undoing only undoes changes that affect that region. However, the way these undos-in-region are recorded in the undo history is quite different. In `undo-tree-mode', undo-in-region creates a new branch in the undo history. The new branch consists of an undo step that undoes some of the changes that affect the current region, and another step that undoes the remaining changes needed to rejoin the previous undo history. Previous undo history Undo-in-region o o | | | | o o | |\ | | \ o o x (undo-in-region) | | | | | | x o o As long as you don't change the active region after undoing-in-region, continuing to undo-in-region extends the new branch, pulling more changes that affect the current region into an undo step immediately above your current location in the undo tree, and pushing the point at which the new branch is attached further up the tree: First undo-in-region Second undo-in-region o o | |\ | | \ o o x (undo-in-region) |\ | | | \ | | o x o o | | | | | | | | o o o o Redoing takes you back down the undo tree, as usual (as long as you haven't changed the active region after undoing-in-region, it doesn't matter if it is still active): o |\ | \ o o | | | | o o (redo) | | | | o x (redo) What about redo-in-region? Obviously, this only makes sense if you have already undone some changes, so that there are some changes to redo! Redoing-in-region splits off a new branch of the undo history below your current location in the undo tree. This time, the new branch consists of a redo step that redoes some of the redo changes that affect the current region, followed by all the remaining redo changes. Previous undo history Redo-in-region o o | | | | x o | |\ | | \ o o x (redo-in-region) | | | | | | o o o As long as you don't change the active region after redoing-in-region, continuing to redo-in-region extends the new branch, pulling more redo changes into a redo step immediately below your current location in the undo tree. First redo-in-region Second redo-in-region o o | | | | o o |\ |\ | \ | \ o x (redo-in-region) o o | | | | | | | | o o o x (redo-in-region) | | o Note that undo-in-region and redo-in-region only ever add new changes to the undo tree, they *never* modify existing undo history. So you can always return to previous buffer states by switching to a previous branch of the tree.